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We’ve played Grand Theft Auto Online at Rockstar Games

Playing Grand Theft Auto Online with the New York City skyline all around me was nothing short of amazing, but even more amazing was the Grand Theft Auto Online experience.

“I’m gonna pick you up when you’ve robbed that store! So, get out of there, jump in my car and I’ll escape from police.”
“All right, let’s do this!”

Above was just one of the conversations I had with another fansite webmaster when playing Grand Theft Auto Online at Rockstar Games in New York City.

Instead of writing a “review” or “report” I’ll be writing about the experiences I’ve had in the game and hopefully add to the anticipation of this amazing game!

The RV.
“I’m coming to pick you up with my RV, where are you?”
“I’m fighting off the military police after I’ve tried to enter the military base!”
“Well, hold on, stay alive!”

I found him on the beach with what seemed like the whole state of San Andreas chasing him.
He jumped in my RV and we drove of.

“Now I’m wanted as well, great! Let’s try to shake them of!”

Seconds later, the RV was torn to pieces and we died.

Welcome to Grand Theft Auto Online.

Synchronized.

The game  is very solid and everything is synchronized up perfectly.
After modifying my amazing executive car I picked up Casey from GtaGaming.com and we started cruising around the map.
When we looked at each other’s screen we noticed that everything was moving exactly the same.

Pistol on the roof!

I stole the first supercar in sight and went immediately after the person who just killed me; a Rockstar employee.

After driving across the map I finally found the Rockstar, but like a real Rockstar I got shot in the face with a shotgun and was murdered in cold blood once again.

THIS IS IT, I’M GOING TO KILL.

Jumped in the nearest car and found the Rockstar standing in front of a wall. “Perfect!” I thought. I floored the gaspedal and launched him into the wall he was standing in front of. But he wasn’t dead yet, so I shot him in the head with a pistol.

Revenge.. finally.

When I went after the Rockstar again I had all the confidence in the world but that quickly faded when I got killed from a rooftop with a pistol.

The game accurately registered all the bullets, even the pistol bullets coming from a rooftop, this isn’t child play.

I was mad but impressed at the same time, well done Rockstar.
HUGE.

I could write for days about the 7 hours I’ve spent in the Grand Theft Auto Online world and not even scratch the surface.
Grand Theft Auto Online is going to be everything you want it to be and more!

I want to thank Rockstar Games for giving me the opportunity to play Grand Theft Auto Online in  New York City.

They took care of everything and we all had a very good and memorable time.


If you have ANY comments, just comment on this article and I’ll try to answer them!

Grand Theft Auto V Reviews Are Live!

After waiting for 5 years the release of Grand Theft Auto V is just around the corner.
Below are the first Grand Theft Auto V reviews from across the web:

 Source: Rockstar Games Newswire

“Grand Theft Auto V is not only a preposterously enjoyable video game, but also an intelligent and sharp-tongued satire of contemporary America. It represents a refinement of everything that GTAIV brought to the table five years ago. It’s technically more accomplished in every conceivable way, but it’s also tremendously ambitious in its own right. No other world in video games comes close to this in size or scope, and there is sharp intelligence behind its sense of humour and gift for mayhem. It tells a compelling, unpredictable, and provocative story without ever letting it get in the way of your own self-directed adventures through San Andreas. It is one of the very best video games ever made.”
“Set mostly within the glitzily superficial city of Los Santos, a warped mirror of Los Angeles, GTAV is a sprawling tale of criminal maniacs self-destructing on a blood-splattered career trajectory to hell… The genius of GTAV is in the sheer seductive force of its vision. The visuals are astonishing – just astonishing. Surely pushing this ageing hardware to the limits, we get the dense downtown with its soaring skyscrapers and murky, rubbish-strewn back alleys. But then out into the country, we have rolling grasslands and desert stretches, coyotes roaming, the shadows of eagles swooping overhead. The world drags you in. It begs you to explore – and then it rewards you. You feel every millimetre of the landscape has been thoughtfully handcrafted with the curious gamer in mind.”
“Everything works. It has mechanics good enough to anchor games of their own, and a story that is not only what GTA has always wanted to tell but also fits the way people have always played it. It’s a remarkable achievement, a peerless marriage of world design, storytelling and mechanics that pushes these ageing consoles to the limit and makes it all look easy. As we stand on the brink of a new generation, GTAV sends an intimidating message to the rest of the industry. Beat that.”
“The scale is dizzying. It’s insanely detailed too. Gangs loitering on street corners, cracked roads, foreclosure notices, and police searchlights cutting through the night sky give the poor areas of the city a tangible layer of grime. In Vinewood, sports cars glint in the sun, tourists snap pictures with their phones, and obnoxious starlets bray into their phones about movie auditions. Wander through the countryside and you’ll see backpackers, cyclists, and people walking their dogs. Extras in rubber alien costumes take smoke breaks on studio lots, and bikers cruise the desert highways… The world is breathtaking, the script is funny, the music is superb… and, most of all, it’s really, really fun.”
“Throughout GTAV you’ll swap between the trio, seeing San Andreas through the eyes of three wildly different personalities, each of whom brings their own breed of psychosis to one of the most exciting games of this generation… They’re all exceptionally written, and play off of each other well. Instead of forcing one character to climb his way up his own slice of the criminal underworld, GTAV does a remarkable job of providing each with their own motivations, their own missions, and their own personas you’ll come to love as you swap between them.”
“The driving is a lot looser and more exciting than it was in GTAIV, and the lock-on targeting and cover system means that you’re never fighting the controls in the middle of combat. It also looks great on current consoles, with a solid draw distance and a frame rate that takes few major hits along the way. Furthermore, the characters themselves emote well in cutscenes, which really helps make the story feel more meaningful. The city itself is nicely evocative of Los Angeles, as well, giving you GTA-ified equivalents of studio lots, the TCL Chinese Theatre, the Santa Monica Pier, and more. Little touches like lighting as the sun rises and sets go a long way, too. That all meets well with the game’s on-foot and on-mission soundtrack, which delivers tense backing tracks that heighten the heists whether you’re opening fire on the obstacles in your way or watching Michael slyly convince a guard that he is, in fact, supposed to be there. And all of it comes together to bring you a fantastic approximation of LA’s sleazy-yet-sunny West Coast vibe.”
“Grand Theft Auto V is the pinnacle of open-world video game design and a colossal feat of technical engineering… It dares the rest of the blockbuster industry to try and match its scope and, even with new consoles on the horizon, it may be some time before anything steps up.”
“…Rockstar Games has produced the most playable, well-plotted, character-driven, fictionally coherent entry in this 16-year-old series. The game is set in an immense, parodic vision of Southern California, a West Coast counterpoint to the caricature of New York City in Grand Theft Auto IV (2008). While Los Santos — the game’s version of Los Angeles — and its surroundings exist in an alternate reality, it is also a contemporary one that evokes and satirizes the anxieties of 21st-century life… Video games tell their own lies to their players: you’re powerful, you’re smart, you’re important, your problems can be solved if you just keep trying. And Grand Theft Auto V is one of the most beautiful, seductive lies yet uttered by our youngest creative medium.”
Also check out some international reviews from Meristation3DJuegosJeuxActuGameblogVandal,MondoXboxInsideGamerAusGamersThe Globe and MailEurogamer GermanyIGN Italia and stay on the look out for lots more reviews hitting the web throughout the day. Of course feel free to share any you find in the comments below.

 

Night Rendition of the GTA V RockstarBase Screenshot

 

Twitter user iLewisGTA used his magic editing skills to create a night rendition of the exclusive Grand Theft Auto V Screenshot we received from Rockstar Games.

Check it out below!

Exclusive Night Screenshot GTA V

Edited version by iLewisGTA

Exclusive Grand Theft Auto V Screenshot GTA V

The Original

 

 

 

 

Crew Hierarchies in Grand Theft Auto V

Grand Theft Auto V

Rockstar revealed the  first of many Rockstar Games Social Club features for Grand Theft Auto V and Grand Theft Auto Online.

The first is the all-new Hierarchies system for Social Club Crews - borne directly out of feedback from the Social Club community. Available for all Crew Leaders right now at the Social Club website, the Hierarchies feature allows the Leader of the Crew to assign special ranks to members, designating the responsibilities of Crew management and assuring that loyalty and performance are rewarded appropriately.

Rockstar Games on the Rockstar Games Newswire.

 

  • Crew Leaders can assign special rank to any and all members (Crew members will otherwise all be defaulted to the designation of Muscle) across the following four tiers:
  • Commissioners:  The Crew’s most trusted member(s) – that essential right-hand man or woman that the Leader relies on for Vice Presidential advisement and executive action. Commissioners have the power to manage and administrate all aspects of the Crew on behalf of the Leader, including the ability to promote members internally or invite new members in.
  • Lieutenants: Made members with specific privileges to keep the Crew in check and hand out promotions or demotions amongst sub-ordinate ranks. Crew Representatives and the mob of Muscle would be wise to keep their Lieutenants (and above) sweet.
  • Representatives: A tier of Crew members who have shown and proved their commitment to the clique – whether with ace performance in competitive modes, or just by rocking their Crew’s emblem faithfully since day one. Crew Leaders can assign these special players as Representatives who will have basic permissions to aid recruitment efforts.
  • Muscle: The rank-and-file mob of Crew members who are happy to play their position of causing some havoc Online, doing their Crew’s emblem justice and fighting for its good name. Muscle-level members may not have nor want any administrative power but they’re often the heart and soul of what makes your Crew fearsome. Ambitious Muscle who are looking to prove themselves to the Crew Leader and rise up the ranks may even prove a threat to their Crew superiors, if any are deemed to be slacking on their responsibilities or performance.

Beyond the overall Crew cap, there is no limit on how many Crew members you can designate to any one tier – so decide whether your squad will be a communal and anarchic free-for-all or a rigidly structured and exclusive Hierarchy designed to reward the chosen few and keep the Muscle thirsty for recognition?

To see your Crew’s Hierarchy, select Hierarchy from the navigation options directly below the active Crew Emblem on your Crew’s profile page. If you are a Commissioner or Leader and want to organize your Crew, head to the Crew Management page and click Hierarchy. Here you’ll see the full chain of command for that Crew, from the upper echelons in charge of managing operations to the ground force responsible for getting the job done - along with a detailed breakdown on your Crew, with options to promote and demote members via the up and down arrows and more detailed information hover boxes that explain exactly what each rank can and can’t do.

On this page you may notice a colored bar under each Crew tag, which decreases in length as you get further down the Crew structure. This bar is visible across Social Club and will be visible in-game in Grand Theft Auto Online as a public symbol of your rank inside the Crew. The color of the bar is determined by another new feature of Social Club: Crew Colors. These can be set in the Crew management pages, and will have significant prominence in other places yet to be announced.

Social Club members may also notice a few new design updates today as well to user profiles and other pages on the network – as always, if you have feedback you’d like to bend our ear on regarding these or other features or improvements that you would like to see around Social Club, please get in touch with us via Mouthoff where we’re always happy to have a look at what you have to say.

We’d also like to remind all Crew members to make sure your contact email information is up to date in your Social Club account settings and also encourage you to link your Facebook and/or Twitter accountsto your Social Club profile so that you can receive notifications on Crew invites and messages.

Make no mistake, respect is still everything and getting your Crew ranks organized early can make all the difference for how you stand out in a crowd, whether you’re going toe to-toe with other Crews or planning to just wreak havoc under your Crew banner with a few friends in Los Santos and Blaine County this fall.

 

 

WATCH NOW: Grand Theft Auto V Official Trailer

 

Watch “The Official Grand Theft Auto V Trailer” below.

Grand Theft Auto V Launch Trailer Coming This Thursday!

The “official” Grand Theft Auto V trailer will be released this Thursday, Rockstar Games just announced on the newswire.
We assume that this is the last trailer before the release of the game.

Stay tuned to RockstarBase.com!