Fun Stuff.
This is a interview with Lead Artist and Producer, Andrew Hay.
It’s a interesting read since he is telling the inspiration behind the game, and some nice little details.
GA: What sort of movies did you use for research? 8MM, etc?
AH: 8MM, Romper Stomper, Marathon Man, Jacob’s Ladder, but Manhunt is inspired by moods, scenes, tension in a whole host of movies. Reality TV was also big influence as mass-market voyeurism has taken over our media in the last 5 years or so. Manhunt is in some ways the extension of that genre to its ultimate end .Andrew Hay: It made for an entirely new game concept, something totally original. There’s nothing out there like Manhunt, a survival game with stealth, action and horror elements. Wrapping the game up in a story about snuff films allowed us to unite all those disparate elements, and create a game that has at its core the idea that first got us excited.

